An update for Metal Gear Solid! Yay!
Ok, now seriously, here is the latest info on my playthrough of the game.
After getting into contact with Meryl via Codec (on frequency 140.15), i managed to confirm her safety (to the relief of the Colonel) and also managed to get a bonus out of it - she unlocked the cargo bay door for me, which required the use of a Level 5 security card. After exploring the upper floor of the Tank Hangar and collected some valuable items (such as the Cardboard Box A, the Mine Detector and a SOCOM suppressor). i managed to make my way through the cargo bay, avoiding the security lasers, (thanks to my cigarette smoke) and made my way outside.
As i started on my way traversing the Snowfield, i recieved a mysterious call from an unknown individual who used the alias of "Deepthroat" to conceal his true identity. He warned me that there were Claymore mines hidden around the Snowfield and that i should utilise my Mine Detector in order to avoid detonating them. After informing the Colonel of the unknown contact, he told me to proceed onward with the mission, and that we would have to deal with Deepthroat later.
As i made my way across the snowfield, i was ambushed by Vulcan Raven in an M1 tank. After some choice words, we proceeded to battle. Although he had the advantage of a long range tank turret, i had the benefit of Chaff Grenades, which allowed me to get close enough to the tank without having to worry about the turret locking onto me.
Once close enough, i let him have it with a couple of well tossed Grenades, and before i knew it, the tank was down for the count. After picking up a Level 3 card from the body of a dead soldier tossed from the tank, i proceeded into the Nuclear Warhead Storage Building, and after getting a stern lecture about not using weapons around exposed nuclear materials, i took the elevator down to the 2nd floor basement.
When i arrived, i was greeted with an area flooded with poison gas. Deepthroat called me again, warning me that the floor was also electrified and that it would fry me if i stepped on it. He told me that the best way to make my way through there was to use a remote controlled missile to blow up the switchboard located on the northwest wall of the floor. After consulting with Meryl, i discovered that i could pick up a Nikita (and subsequent remote controlled missiles) from the 1st floor basement directly above me.
After collecting the Nikita, i headed back down to the gas room, and after launching a remote controlled missile, i managed to successfully direct it into the switchboard, effectively disabling the electrified floor. Now free to walk on it, i explored the rooms, and picked up a Gas Mask, which greatly increased how long i could stay underwater or in gas filled rooms.
From there, i headed east into a small room that circulated all the poisonous gas out before unlocking the door to the following room. While i was in here, i heard the sound of guards shouting, followed by several slashing and stabbing noises. Curious, i followed the sounds, and made my way into a corridor.
The corridor was littered with the corpses of at least half a dozen genome soldiers, all killed by some type of blade. Making my way carefully down the corridor, i turned the corner and witnessed the final guard getting killed by the Cyborg Ninja. As he entered Dr. Emmerich's lab, i knew that the scientist was in danger so i quickly headed in to save him.
As it turned out, the Cyborg Ninja was looking for me. After confonting him, he and i proceeded into a fist fight across Dr. Emmerich's lab, which resulted in him losing it and fleeing, and me discovering who he really was - Gray Fox. The same Gray Fox that i supposedly killed in Zanzibar almost six years ago.
After informing the Colonel of the situation, i had a chat with Dr. Emmerich who discovered that Metal Gear REX wasn't actually an anti-nuclear battle machine, but was in fact a walking nuclear death machine. Determined to stop it at all costs, he gave me his Codec number, and also told me to call him "Otacon", after Otaku Convention.
While he was there, i also got in touch with Meryl via Codec, but during our conversation she was discovered and was cut off. Fearing for her, and the safety of the cardkeys needed to shut down Metal Gear REX, Otacon and i went our seperate ways, him with the added protection of stealth camoflage, while i made my way back down through the corridor of death, and back across the poisoned floor, until i reached the elevator and headed back up to the 1st floor basement.
It was here that i spotted Meryl patrolling the floor (thanks in part to her funny way of walking), and after following her into the girls bathroom, we filled ourselves in on the current situation, and made plans to head north to the Underground Maintenance Base where Metal Gear REX was being stored.
It was here, after exploring all the rooms on the floor, and heading into the hallway of the Commander's Room, that i finished playing and where i am currently upto.
I would also like to point out that i broke this escapade up into two seperate nights, with the first night taking place from the Codec call with Meryl through to the corridor where the genome soldiers were, and the second night taking place from the corridor, through to where i am now.
It might be a while before i play again, but once i do, i will be sure to post updates. Until then, sayonara!
Showing posts with label Metal Gear Solid. Show all posts
Showing posts with label Metal Gear Solid. Show all posts
Wednesday, September 22, 2010
Sunday, September 19, 2010
The DARPA Chief & The President of ArmsTech
If the title hasn't given it away, i have started playing Metal Gear Solid again. Being one of my favourite (and most traumatic) games of my childhood, it is nice to be able to return to it after ten or so years. I recently purchased it off the Playstation Store, along with a few themes and backgrounds, and i have definitely enjoyed the experience.
In a nutshell, i started off by listening to the full Briefing, followed by completing all 10 rounds of the VR Training before starting the game, as a way to familarise myself with the controls once again. After that was done, i set the game on 'NORMAL' mode and away i went.
After successfully infiltrating the docks, i managed to make it to the elevator and up to the Heliport without any trouble. Once i got there (and listened to the subsequent cutscenes and codec conversations), i snuck around the Heliport, collecting Chaff & Stun Grenades, followed by a SOCOM pistol.
After getting in contact with Nastasha, she gave me some important information about the START-2 accord, and about all my weapons and cigarettes. I snuck into the Tank Hangar via the first floor ventilation duct (the one being guarded by the camera and genome soldier). A simple Stun & Chaff Grenade combo did the trick easy enough.
Anyhow, once inside, i made my way through the ventilation system, before being contacted by Master Miller, who provided me with some helpful advice. Making my way through the Tank Hangar, i descended to the 1st floor basement, where i picked up the DARPA Chief's signal, and proceeded to enter his cell via air ducts.
After a lengthy discussion, he suffered what seemed to be a heart attack and died in his cell. After a codec call to the Colonel, i hid under the DARPA Chief's bed, and waited until the cell door opened (it sounded like a fight was going on outside). Once the door was open, i snuck out, only to be caught by a female guard. After learning that she was on my side, we fought off several waves of soldiers before she legged it, leaving me behind. After she boarded the elevator, i saw a brief glimpse of Psycho Mantis before he vanished.
Still puzzled as to how the DARPA Chief died, i descended to the 2nd floor basement, collected some ammunition, C4 and Grenades from the rooms in the Armory, and proceeded to the room where the President of ArmsTech was being held. Once i got there, i realised that he was strapped to a pillar with C4 wired all around him. Revolver Ocelot then made his presence known, attempting to shoot my leg, but narrowly missing. After an exchange of words, we fought.
He was fairly easy, the only difficulty was trying to keep up with him while running. Aside from that he was a very easy first boss. After defeating him, and watching his hand get sliced off by a mysterious cyborg, i helped the President of ArmsTech (who had been freed from the pillar by the cyborg) over to a wall where he sat down and told me all the necessary info about Metal Gear. He also informed me that he had given the card keys to the female soldier, who it turns out, is the Colonel's niece, and also gave me an optical disk, supposedly containing all the data from the Metal Gear exercise. He also told me that i should seek out one of his engineers, a scientist named Hal Emmerich, who was supposedly being held in the Nuclear Warhead Storage building to the north. After that, i pressed him for info on the cyborg but he told me to ask Naomi about it.
Shortly after, he suffered a heart attack, similar to the one that the DARPA Chief had and died as a result. Furious, i called the Colonel and Naomi, asking about it, but they both swear they didn't know what was going on. I also asked Naomi about the cyborg, but she also swore she didn't know anything about it. With a lot of questions swirling in my thoughts, i proceeded on with the mission.
After collecting the FAMAS from the Armory, and successfully dodging all the guards, i made my way back upto the 1st floor of the Tank Hangar, where i was about to commence calling the Colonel's niece Meryl.
That is as far as i have gotten in the last two days. I'm only playing the game casually, usually at night before going to bed (Oblivion is my main game at present, and i'm determined to complete however many quests there are in the game).
Anywho, that's my first (of many updates) for the Metal Gear Solid series. See ya next post!
In a nutshell, i started off by listening to the full Briefing, followed by completing all 10 rounds of the VR Training before starting the game, as a way to familarise myself with the controls once again. After that was done, i set the game on 'NORMAL' mode and away i went.
After successfully infiltrating the docks, i managed to make it to the elevator and up to the Heliport without any trouble. Once i got there (and listened to the subsequent cutscenes and codec conversations), i snuck around the Heliport, collecting Chaff & Stun Grenades, followed by a SOCOM pistol.
After getting in contact with Nastasha, she gave me some important information about the START-2 accord, and about all my weapons and cigarettes. I snuck into the Tank Hangar via the first floor ventilation duct (the one being guarded by the camera and genome soldier). A simple Stun & Chaff Grenade combo did the trick easy enough.
Anyhow, once inside, i made my way through the ventilation system, before being contacted by Master Miller, who provided me with some helpful advice. Making my way through the Tank Hangar, i descended to the 1st floor basement, where i picked up the DARPA Chief's signal, and proceeded to enter his cell via air ducts.
After a lengthy discussion, he suffered what seemed to be a heart attack and died in his cell. After a codec call to the Colonel, i hid under the DARPA Chief's bed, and waited until the cell door opened (it sounded like a fight was going on outside). Once the door was open, i snuck out, only to be caught by a female guard. After learning that she was on my side, we fought off several waves of soldiers before she legged it, leaving me behind. After she boarded the elevator, i saw a brief glimpse of Psycho Mantis before he vanished.
Still puzzled as to how the DARPA Chief died, i descended to the 2nd floor basement, collected some ammunition, C4 and Grenades from the rooms in the Armory, and proceeded to the room where the President of ArmsTech was being held. Once i got there, i realised that he was strapped to a pillar with C4 wired all around him. Revolver Ocelot then made his presence known, attempting to shoot my leg, but narrowly missing. After an exchange of words, we fought.
He was fairly easy, the only difficulty was trying to keep up with him while running. Aside from that he was a very easy first boss. After defeating him, and watching his hand get sliced off by a mysterious cyborg, i helped the President of ArmsTech (who had been freed from the pillar by the cyborg) over to a wall where he sat down and told me all the necessary info about Metal Gear. He also informed me that he had given the card keys to the female soldier, who it turns out, is the Colonel's niece, and also gave me an optical disk, supposedly containing all the data from the Metal Gear exercise. He also told me that i should seek out one of his engineers, a scientist named Hal Emmerich, who was supposedly being held in the Nuclear Warhead Storage building to the north. After that, i pressed him for info on the cyborg but he told me to ask Naomi about it.
Shortly after, he suffered a heart attack, similar to the one that the DARPA Chief had and died as a result. Furious, i called the Colonel and Naomi, asking about it, but they both swear they didn't know what was going on. I also asked Naomi about the cyborg, but she also swore she didn't know anything about it. With a lot of questions swirling in my thoughts, i proceeded on with the mission.
After collecting the FAMAS from the Armory, and successfully dodging all the guards, i made my way back upto the 1st floor of the Tank Hangar, where i was about to commence calling the Colonel's niece Meryl.
That is as far as i have gotten in the last two days. I'm only playing the game casually, usually at night before going to bed (Oblivion is my main game at present, and i'm determined to complete however many quests there are in the game).
Anywho, that's my first (of many updates) for the Metal Gear Solid series. See ya next post!
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